PlayStation 3 Darksiders Impressions Weapons and Gears
At first glance, it’s easy to compare Darksiders to God of War, Devil May Cry, and Bayonetta because all of the games mix a supernatural setting with over-the-top action-packed gameplay. The last of those is also due out in January, and both games feature a story where the forces of light battle the forces of darkness. While the premise might not be completely original, Darksiders manages to stand out of the pack with its role-playing-game-like progression system and a vivid, distinctive art style, thanks to creative director (and Marvel artist) Joe “Mad” Madureira. He presented an update of the game at a recent event in London, and we got a chance to see this promising apocalyptic action romp in greater detail.
The story in Darksiders is inspired by the Bible’s Book of Revelation, and you play as War, one of the Four Horsemen of the Apocalypse. It seems War has been tricked into kick-starting the irreversible events of the Apocalypse: fire, brimstone, and that sort of thing. Banished to Earth and stripped of his immortality by his superiors, it’s up to you to set things right and clear War’s name in the process. Along the way, you earn experience, which can be used to unlock and upgrade a deadly arsenal of weapons. War’s most important tool is his sword, which makes easy work of grunts, such as imps, zombies, and angels. It’s also useful against boss characters and can be used to perform some awesome one-button finishing moves, which result in a satisfying spray of inky black bodily fluid. There’s a range of sweet special moves you can use it for, including some where you spin horizontally and vertically with your blade, slicing
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[...] since the PS3 platform was released (Japan: 2006-11-11; USA: 2006-11-17; Europe: 2007- 03-23) there has been [...]